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Home/ Questions/Q 8403037
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T22:14:14+00:00 2026-06-09T22:14:14+00:00

I have a CCNode with a certain rotation. For the sake of simplicity lets

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I have a CCNode with a certain rotation. For the sake of simplicity lets say its rotated 45 degrees, size is 100*100 and position is 200,200.

Example

I’m looking to find the 4 corner coordinates (marked as green) on this image. Is there any method in the framework that I can use for this or do I need to do it manually with trigonomery? In that case how can I do that the easiest way?

The best thing is if I could make this a method in the CCNode class so its easily accessible.

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  1. Editorial Team
    Editorial Team
    2026-06-09T22:14:16+00:00Added an answer on June 9, 2026 at 10:14 pm

    CCNode.h:

    /** Converts a Point to world space coordinates. The result is in Points.
     @since v0.7.1
     */
    - (CGPoint)convertToWorldSpace:(CGPoint)nodePoint;
    
    /** Converts a Point to node (local) space coordinates. The result is in Points.
     @since v0.7.1
     */
    - (CGPoint)convertToNodeSpace:(CGPoint)worldPoint;
    

    Example:

    // top right corner of your node 
    CGPoint topRight = ccp(node.contentSize.width, node.contentSize.height);
    // same point in world coordinates
    CGPoint topRightWorld = [node convertToWorldSpace:topRight];
    
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