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Home/ Questions/Q 656457
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T22:42:59+00:00 2026-05-13T22:42:59+00:00

I have a CGContext, which I can turn into an NSGraphicsContext. I have an

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I have a CGContext, which I can turn into an NSGraphicsContext.
I have an NSWindow with a clipRect for the context.

I want to put a scrollview into the context and then some other view into the scrollview so I can put an image into it… However, I can’t figure out how to attach the scrollview into the context.

Eventually the view will probably be coming from a nib, but I don’t see how that would matter.

I’ve seen this thread, (http://lists.apple.com/archives/quartz-dev/2006/Nov/msg00010.html) But they seem to leave off the step of how to attach the view into the context, unless there’s something obvious I’m missing.

EDIT:

The reason I’m in this situation is that I’m writing a Mozilla Plugin. The browser gives me a CGContext (Quartz) and a WindowRef (QuickDraw). I can turn the CGContext into an NSGraphicsContext, and I can turn the windowRef into an NSWindow. From another data structure I also have the clipping rectangle…

I’m trying to draw an image into that context, with scrollbars as needed, and buttons and other UI elements… so I need (want) an NSView…

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  1. Editorial Team
    Editorial Team
    2026-05-13T22:43:00+00:00Added an answer on May 13, 2026 at 10:43 pm

    For future generations (and me when I forget how I did this and Google leads me back to my own question) Here’s how I’m doing this:

    I have a NIB with all my views, I load this on start-up.

    on SetWindow, I set the clip rect and actually do the attaching:

    NP_CGContext* npContext = (NP_CGContext*) window->window;   
    NSWindow* browserWindow = [[[NSWindow alloc] initWithWindowRef:npContext->window] autorelease];
    
    NSView* cView = [browserWindow contentView];
    NSView* hitView = [cView hitTest:NSMakePoint(window->x + 1, clip.origin.y + 1)];
    if (hitView == nil || ![[hitView className] isEqualToString:@"ChildView"]) 
    {
        return;
    }
    
    superView = [hitView retain];
    
    [superView addSubview: topView];
    
    [superView setNextResponder: topView];
    [topView  setNextResponder: nil];
    [browserWindow makeFirstResponder: topView];
    

    To make sure I only addSubView once, I have a flag…

    And then in handleEvent, I actually draw, Because I’m using an IKImageView, I can use the undocumented method: [imageView setImage: image]; which takes an NSImage.

    So far this seems to be working for me. Hopefully this helps someone else.

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