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Home/ Questions/Q 8460513
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T13:37:44+00:00 2026-06-10T13:37:44+00:00

I have a circle being drawn at a certain position. I can move it

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I have a circle being drawn at a certain position. I can move it just fine with speed set to 10f but when it starts to circle it becomes extremely fast. Its obviously not moving at (units/second) I’m not sure whats going on. I thought that the archSpeed needed to be in radians or something, that slowed it down – still not right though.
Here’s the Circle Arc Equation I’m basing off of:

s = r * theta

Here are the functions I’m using:

private void moveOut(double deltaTime)
{
    SetPosition(x += direction * speed * deltaTime, y, 0);

    if (x - (direction * GetWidth() / 2f) >= centerX + radius + GetWidth() / 2f)
    {
        //onOutside = true;
    }

    Log.d(TAG, "moving out");
}

private void circleCenter(double deltaTime)
{
    float angleSpeed = (float) (radius * (speed * Math.PI / 180) * deltaTime);
    currentAngle += angleSpeed;

    if (currentAngle >= 2 * Math.PI)
    {
        currentAngle = (float) (2 * Math.PI - currentAngle);
    }

    SetPosition(centerX + radius * FloatMath.cos(currentAngle), centerY + radius * FloatMath.sin(currentAngle), 0);
}
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  1. Editorial Team
    Editorial Team
    2026-06-10T13:37:45+00:00Added an answer on June 10, 2026 at 1:37 pm

    Your angleSpeed formula looks wrong.

    I’d work it out first by saying What is the distance I travel in that time. The answer as you already know is speed*deltaTime. Now you have a distance you can work out the angle by using the arc forumla that says arclength = radius*angle. So angle = arclength/radius.

    Put these two together to get

    angle = speed*deltaTime/radius
    

    This will be in radians of course.

    Essentially this boils down to the fact you were multiplying by radius instead of dividing by it (looking at it in terms of units would have helped spot this but that is outside the scope of a programming forum).

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