I have a class A, which is parent to classes B and C.
And a class X, which is a parent to Y and Z.
class A {};
class B : public A {};
class C : public A {};
class X
{
void foo(A) { std:: cout << "A"; }
};
class Y : public X
{
void foo(B) {std::cout << "B"; }
};
class Z : public X
{
void foo(c) {std<<cout <<"C"; }
};
int main()
{
B b;
C c;
Y y;
Z z;
y.foo(b);//prints B // b is a B, and Y::foo takes a B, hence print B
y.foo(c);//prints A // mismatch between types, fall back and print A
z.foo(b);//prints A // mismatch between types, fall back and print A
z.foo(c);//prints C // c is a C, and Y::foo takes a C, hence print C
std::vector<A> v;
v.push_back(b);
v.push_back(c);
//In this loop, it always prints A, but *this is what I want to change*
for (size_t i = 0; i < v.size(); ++i)
{
z.foo(v.at(i));
y.foo(v.at(i));
}
}
Is it possible to get the items to print the same result as the hard coded calls?
Meaning that I will treat them as their original type, and not its parent type?
or once I put them int a vector of A they will forever be of type A?
What you are seeing is Object Slicing.
You are storing object of Derived class in an vector which is supposed to store objects of Base class, this leads to Object slicing and the derived class specific members of the object being stored get sliced off, thus the object stored in the vector just acts as object of Base class.
Solution:
You should store pointer to object of Base class in the vector:
By storing a pointer to Base class there would be no slicing and you can achieve the desired polymorphic behavior as well by making the functions
virtual.The right approach is to use a suitable Smart pointer instead of storing a raw pointer in the vector. That will ensure you do not have to manually manage the memory, RAII will do that for you automatically.