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Home/ Questions/Q 5999737
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T00:35:40+00:00 2026-05-23T00:35:40+00:00

I have a class called Object : class Object { public: Vector pos; float

  • 0

I have a class called Object:

class Object {
  public:
    Vector pos;
    float emittance;
    Vector diffuse;

    virtual float intersection(Ray&) {};
    virtual Vector getNormal(Vector&) {};
};

And another class which inherits it:

class Sphere: public Object {
  public:
    float radius;

    virtual float intersection(Ray &ray) {
      Vector distance;
      float b, c, d;

      distance = ray.origin - pos;
      b = distance.dot(ray.direction);
      c = distance.dot(distance) - radius*radius;
      d = b*b - c;

      cout << -b - sqrt(d);

      if (d > 0.0) {
        return -b - sqrt(d);
      } else {
        return false;
      }
    }

    virtual Vector getNormal(Vector position) {
      return (position - pos).norm();
    }
};

When I compiled the program, I was expecting it to start spitting out tons and tons of lines of text. But for some reason, that whole method (the intersection() method) is never actually called at all!

Why is my intersection() function from the Sphere class not overriding the default on found in the Object class?

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  1. Editorial Team
    Editorial Team
    2026-05-23T00:35:40+00:00Added an answer on May 23, 2026 at 12:35 am

    You did not declare the function as virtual and make sure that the method signature matches. Change it to:

    class Object{    
        virtual float intersection(Ray) {};
        virtual Vector getNormal(Vector) {};
    }
    
    class Sphere: public Object {
        ...
        virtual float intersection(Ray ray) {
    ...
    
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