Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9020323
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 16, 20262026-06-16T04:59:16+00:00 2026-06-16T04:59:16+00:00

I have a class called Projectile (it inherits from the Cocos2D CCSprite Class, but

  • 0

I have a class called Projectile (it inherits from the Cocos2D CCSprite Class, but I doubt that’s related to the problem). All it contains is an int called ‘type’, which I have made into a property.

Projectile.h:

@interface Projectile : CCSprite{

int type;

}

@property int type;

@end

Projectile.m:

#import "Projectile.h"

@implementation Projectile

@synthesize type;

@end

Now all I’m trying to do is set that property in the main class of my game, like so:

-(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{

Projectile *newProjectile = [CCSprite spriteWithSpriteFrameName:@"Bullet.png"];

newProjectile.position = spaceShip.position;

newProjectile.type = kLaser;               // defined earlier as #define kLaser 1


[objectsSpriteSheet addChild:newProjectile z:kProjectileZValue];

[projectiles addObject:newProjectile];

return YES;

}

Every time I run this, it crashes on the newProjectile.type = kLaser line:

-[CCSprite setType:]: unrecognized selector sent to instance 0x1ed82f10

It seems almost too simple to get wrong, and Xcode is clearly aware of the property as it autocompletes it and doesn’t give me an error to say it doesn’t exist.

I’ve also got very similar code elsewhere which executes perfectly.

If anyone could shed some light on this I would be most grateful, I’m sure I could get round it another way, but I’d like to understand why this doesn’t work if possible.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-16T04:59:17+00:00Added an answer on June 16, 2026 at 4:59 am

    Well yes, when you are saying Projectile *newProjectile = [CCSprite spriteWithSpriteFrameName:@"Bullet.png"];, newProjectile will be an object of type CCSprite, which doesn’t have that property.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a class called Projectiles which inherits from CCSprite class, Currently there are
I have a class called Property which has nothing but get -methods. All the
I have a class called Plato that extends Producto witch contains de atribute precio.
I have a class called: ComplexNumber and I have a string that I need
I have a class called Flamethrower which naturally has its own ammunition that is
I have a class called Property that I only need to display a few
I have a user class in EF Code First that contains a lot of
I have a class called Shape that is abstract, and a class named Circle
I have a container class (called Atom) that I want to store objects of
So I have class called CSImageViews (subclass of uiview), that is essentially a row

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.