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Home/ Questions/Q 7904769
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T10:13:24+00:00 2026-06-03T10:13:24+00:00

I have a class called QuadTree. I have recently created a copy constructor for

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I have a class called QuadTree. I have recently created a copy constructor for it ie.:

QuadTree(const QuadTree &cpy);

Say for example I have not yet filled out this constructor. As long as it is not used the code will compile just fine. Now, I have a function called subtractTrees:

QuadTree * subtractTrees(QuadTree LHS, QuadTree RHS);

Previous to making the copy constructor this code worked just fine. Now when compiling a program using this function i get the following error:

Undefined Referance to QuadTree::QuadTree(QuadTree const&)

As in the error that would occur because my copy constructor is used in the code and is not yet filled out. Does this mean that now that I have a copy constructor calls to passive functions like this (subtractTrees) will call the copy constructor?

If so is there a way to stop this from occurring whilst still using the copy constructor? The reason I need to do this is that copying for use in functions like this will vastly slow down my code. But I need the copy constructor to easily copy trees.

EDIT: I have fixed the error simply by filling out the copy constructor, but the question is more about

  1. How did it work without the copy constructor in the first place.
  2. Is there a way of utilising this no-need for copy constructor if one was trying to save on speed by not copying the tree every time it is used?
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  1. Editorial Team
    Editorial Team
    2026-06-03T10:13:25+00:00Added an answer on June 3, 2026 at 10:13 am

    You must have an constructor defined for your class QuadTree, when you do that the compiler does not generate the implicit copy constructor, it assumes you will provide your own if you need it.

    When you add the function, which takes the type QuadTree by value a copy constructor is needed to perform these copies and hence the compiler complains.

    QuadTree * subtractTrees(QuadTree LHS, QuadTree RHS);
                             ^^^^^^^^^^^^  ^^^^^^^^^^^^^
    

    Pass by value needs copy constructor.

    If so is there a way to stop this from occurring whilst still using the copy constructor?

    I am not sure I understand the question. You need a copy constructor if you want to create an copy of your class object. If you want to avoid the copies pass your object by const reference.

    QuadTree * subtractTrees(const QuadTree &LHS, const QuadTree &RHS);
    
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