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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T05:14:12+00:00 2026-06-02T05:14:12+00:00

I have a class called SpriteX which basically is a generic sprite. I also

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I have a class called SpriteX which basically is a generic sprite. I also have a class called _Drawables which has a member std::vector<SpriteX*>. In main() every sprite I create can be inserted into the _Drawables container and then can call the drawAll() method to draw all the SpriteX objects in the std::vector.

Each SpriteX object has knows which index the pointer to itself is located, and in its destructor, it sets the pointer to NULL. But I want to completely destroy the pointer, not just set it to NULL. But is deleting the pointer safe? If I use delete in the destructor, and that calls the destructor, would that cause a loop? Is there any way to release the memory.

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  1. Editorial Team
    Editorial Team
    2026-06-02T05:14:13+00:00Added an answer on June 2, 2026 at 5:14 am

    If I use delete in the destructor and that calls the destructor, would that cause a loop?

    Yes, that will probably result in a stack overflow and a crash.

    But you don’t need to do that, since if you’re in the destructor, you’re already deleting the memory, right? (as in, you’re not explicitly calling the destructor I hope)

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