Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6056853
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T08:25:25+00:00 2026-05-23T08:25:25+00:00

I have a class for Float32 that is derived from Float32_base class Float32_base {

  • 0

I have a class for Float32 that is derived from Float32_base


    class Float32_base {
        public:
        // Constructors
        Float32_base(float x) : value(x) {};
        Float32_base(void) : value(0) {};
        operator float32(void) {return value;};
        Float32_base operator =(float x) {value = x; return *this;};
        Float32_base operator +(float x) const { return value + x;};

    protected:
        float value;

    }

    class Float32 : public Float32_base {
        public:
        float Tad() {
            return value + .01;
        }
    }

    int main() {
        Float32 x, y, z;
        x = 1; y = 2;

    // WILL NOT COMPILE!
        z = (x + y).Tad(); 

    // COMPILES OK
        z = ((Float32)(x + y)).Tad(); 
    }

The issue is that the + operator returns a Float32_base and Tad() is not in that class. But ‘x’ and ‘y’ are Float32’s.

Is there a way that I can get the code in the first line to compile without having to resort to a typecast like I did on the next line?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T08:25:26+00:00Added an answer on May 23, 2026 at 8:25 am

    You can use CRTP if you only need one-level deep inheritance:

    template <typename T>
    struct A
    {
      T
      operator+ (const A&)
      { return T (); }
    };
    
    struct B : A <B>
    {
      void
      lol ()
      { }
    };
    
    int
    main ()
    {
      B a, b;
      (a + b).lol ();
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have class A: public class ClassA<T> Class B derives from A: public class
I have class Fred { public: void inspect() const {}; void modify(){}; }; int
I have Class CustomDate and that is referred in other class called Test. public
I have class which has a method that needs to return three DataTables. I
I have class like this: public class object { [Key] int number; String mystring;
I have class myCollection that inherit from Dictionary. Want to hide the add method
I have class like this: public class Class1 { private String result; private String
I have class method that returns a list of employees that I can iterate
I have class with a member function that takes a default argument. struct Class
I have class A: public B { ...} vector<A*> v; I want to do

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.