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Home/ Questions/Q 6004623
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T01:17:20+00:00 2026-05-23T01:17:20+00:00

I have a class in C# like this: public MyClass { public void Start()

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I have a class in C# like this:

public MyClass
{
   public void Start() { ... }

   public void Method_01() { ... }
   public void Method_02() { ... }
   public void Method_03() { ... }
}

When I call the “Start()” method, an external class start to work and will create many parallel threads that those parallel threads call the “Method_01()” and “Method_02()” form above class. after end of working of the external class, the “Method_03()” will be run in another parallel thread.

Threads of “Method_01()” or “Method_02()” are created before creation of thread of Method_03(), but there is no guaranty to end before start of thread of “Method_03()”. I mean the “Method_01()” or the “Method_02()” will lost their CPU turn and the “Method_03” will get the CPU turn and will end completely.

In the “Start()” method I know the total number of threads that are supposed to create and run “Method_01” and “Method_02()”. The question is that I’m searching for a way using semaphore or mutex to ensure that the first statement of “Method_03()” will be run exactly after end of all threads which are running “Method_01()” or “Method_02()”.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T01:17:21+00:00Added an answer on May 23, 2026 at 1:17 am

    Three options that come to mind are:

    • Keep an array of Thread instances and call Join on all of them from Method_03.
    • Use a single CountdownEvent instance and call Wait from Method_03.
    • Allocate one ManualResetEvent for each Method_01 or Method_02 call and call WaitHandle.WaitAll on all of them from Method_03 (this is not very scalable).

    I prefer to use a CountdownEvent because it is a lot more versatile and is still super scalable.

    public class MyClass
    {
      private CountdownEvent m_Finished = new CountdownEvent(0);
    
      public void Start()
      {
        m_Finished.AddCount(); // Increment to indicate that this thread is active.
    
        for (int i = 0; i < NUMBER_OF_THREADS; i++)
        {
          m_Finished.AddCount(); // Increment to indicate another active thread.
          new Thread(Method_01).Start();
        }
    
        for (int i = 0; i < NUMBER_OF_THREADS; i++)
        {
          m_Finished.AddCount(); // Increment to indicate another active thread.
          new Thread(Method_02).Start();
        }
    
        new Thread(Method_03).Start();
    
        m_Finished.Signal(); // Signal to indicate that this thread is done.
      }
    
      private void Method_01()
      {
        try
        {
          // Add your logic here.
        }
        finally
        {
          m_Finished.Signal(); // Signal to indicate that this thread is done.
        }
      }
    
      private void Method_02()
      {
        try
        {
          // Add your logic here.
        }
        finally
        {
          m_Finished.Signal(); // Signal to indicate that this thread is done.
        }
      }
    
      private void Method_03()
      {
        m_Finished.Wait(); // Wait for all signals.
        // Add your logic here.
      }
    }
    
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