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Home/ Questions/Q 6969847
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T16:38:00+00:00 2026-05-27T16:38:00+00:00

I have a class in java that reads UDP packets and puts them in

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I have a class in java that reads UDP packets and puts them in an object (in a basically infinite loop). This object is then accessed in multiple separate threads, but obviously, since it is being filled at the same time, all these getters/setters are in synchronized methods. Problem is, right now these getters have code like this:

public synchronized SomeObject exampleGetter() {
    if(this.isReceiving)
        return oldCachedObject;
    else
        return currentObject;
}

Obviously, that’s not quite the best way of doing things, so how should I go about writing methods (lots of different ones) that totally lock the object to one thread at a time and block the others (including the thread that created the object in the first place)? I looked at synchronized blocks, but I am kinda confused as to what effect the “lock object” has, is that the object that has access to the block at that given time? Any advice would be appreciated. Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-27T16:38:00+00:00Added an answer on May 27, 2026 at 4:38 pm

    The synchronized keyword synchronizes on the whole object instance not just the setter. I would rather go for a fine grained locking strategy or better… use a thread safe data structure where you store and get the received data. I personally love the BlockingQueue<T> where T is the type of data you receive on the network.

    So suppose you are receiving Objects over a socket:

    public class ReceivedDataHolder{
        BlockingQueue<Object> dataBuffer = new LinkedBlockingQueue<Object>();
        //...
        public void dataReceived(Object data){
           dataBuffer.offer(data);
        } 
    
        public Object getReceivedData(){
           return dataBuffer.take();
        }
    }
    

    And in your socket you could do this whenever you receive data:

    receivedDataHolder.dataReceived(object);
    

    Any thread that wants to get data should do:

    receivedDataHolder.getReceivedData();
    

    This latter method call will block the calling thread until there is an element available on the queue (check this out for more details)

    I hope this helps

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