I have a class in which i am calling a method(with a SEL parameter) of another class like as follows
// class 1
+(CCScene *) scene
{
// 'scene' is an autorelease object.
CCScene *scene = [CCScene node];
// 'layer' is an autorelease object.
HelloWorldLayer *layer = [HelloWorldLayer node];
// add layer as a child to scene
[scene addChild: layer];
// returns a CClayer Object
id myClassLayer = [myClass objWithBackgroundSprite:objBackground withRect:CGRectMake(160,100, 300,120) atPoistion:pos_Top];
SEL callOnClick;
[myClassLayer AddButtonWithImage:ButtonBackground selector:callOnClick withDisabledImage:disabledBackground];
[scene addChild: myClassLayer];
// return the scene
return scene;
}
// class 2
-(void)AddButtonToHUDWithImage:(NSString *)imageName selector:(SEL)selector withDisabledImage:(NSString *)disbdImageName
{
CCMenuItem *menuItem1 = [CCMenuItemImage itemFromNormalImage:imageName selectedImage:imageName disabledImage:disbdImageName target:self selector:@selector(selector)];
CCMenu *menu = [CCMenu menuWithItems:menuItem1,nil];
[menu setPosition:ccp(160,100)];
[self addChild:menu];
}
-(void)selector
{
// not creating any object .. some other way if possible
}
but i would like to declare the selector method(callOnClick) in HelloWorld only(myClass being a Generic Class).
How can i call the selector in HelloWorld only??
If you need no instance, then you can use a class method and the target/object will be
[SOMEType class]or[self class]: