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Home/ Questions/Q 3800680
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T13:55:51+00:00 2026-05-19T13:55:51+00:00

I have a class MyClass with the following constructor: public MyClass(IRepository repository, AnotherClass anObject)

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I have a class MyClass with the following constructor:

public MyClass(IRepository repository, AnotherClass anObject) { ... }

The interface IRepository is registered at application startup with Unity 2 to be mapped to a concrete class:

IUnityContainer container = new UnityContainer();
container.RegisterType<IRepository, MyConcreteRepository>();

Now, the concrete instance of the second parameter of the constructor is always different depending on application context. So I cannot register AnotherClass to be a specific instance at startup nor does it make sense to let Unity create an object of that class with its default constructor which would happen if I call:

container.Resolve<MyClass>()

This resolves to new MyClass(new MyConcreteRepository(), new AnotherClass()).

What I am looking for, if I have some given concrete object anObject of type AnotherClass, is a way to tell Unity to resolve MyClass to

new MyClass(new MyConcreteRepository(), anObject)

without permanently registering the instance anObject in the container.

Is this possible and how?

Thank you for help in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-19T13:55:52+00:00Added an answer on May 19, 2026 at 1:55 pm

    You could use a ParameterOverride:

    var myClass = container.Resolve<MyClass>(new ParameterOverride("anObject", anObject));
    

    In case it’s not clear given the names used in the sample, this assigns the object anObject to the parameter named “anObject” in the MyClass constructor.

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