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Home/ Questions/Q 6872841
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T03:58:50+00:00 2026-05-27T03:58:50+00:00

I have a Class named Shape, and a ShapeStorage Class. ShapeStorage class has a

  • 0

I have a Class named Shape, and a ShapeStorage Class. ShapeStorage class has a map…

std::map<int, Shape*> shapes;

and a function…

Shape * ReturnShapePointer(int key)  
{  
    Shape* shape = shapes[key];  
    shapes.erase(key);  
    return shape;  
}

My goal is to be able to have my main class instantiate a ShapeStorage object, store some Shape* in the shapes map. Then later on I want to delete it from my map, but not delete the value itself. I want my main class to still be able to access the value.

I have tried making it, and my pointer still returns correct values, but I’m afraid that since the destructor is being called for Shape when I delete the pointer from my map, so it’s just garbage data at that point.

Is there any way around this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T03:58:51+00:00Added an answer on May 27, 2026 at 3:58 am

    If you’re storing pointers, map will not call your destructor. If it’s getting called, it’s getting called somewhere else.

    Try running this example:

    #include <iostream>
    #include <map>
    
    class Shape {
    public:
        ~Shape() {
            std::cout << "Shape deleted" << std::endl;
        }
    };
    
    int main(int argc, char *argv[]) {
        std::map<int, Shape *> shapes;
        shapes[1] = new Shape();
        std::cout << "Shape added" << std::endl;
        shapes.erase(1);
        std::cout << "Shape removed from map, now exiting" << std::endl;
    }
    

    You should get this:

    Shape added
    Shape removed from map, now exiting
    
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