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Home/ Questions/Q 6578035
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T15:43:06+00:00 2026-05-25T15:43:06+00:00

I have a class Player that is a subclass of UIImageView. They are spawned

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I have a class Player that is a subclass of UIImageView. They are spawned by another class and remain on the screen for 3 seconds before disappearing. If the user clicks the image though, it should disappear immediately. Unfortunately touchesBegan is never firing. I do have userInteractionEnabled set to YES.

-(id)initWithImage:(UIImage *)image
{
    self = [super initWithImage:image];

    if (self) {
        // Initialization code here.
        [self setUserInteractionEnabled:YES];

        // start timers to have it disappear after 3 sec
    }
    return self;
}

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
{
    // never called
    [self disappear:nil];
}

All of the answers I can find say to set userInteractionEnabled to YES, but I have that done already. If it means anything, the images are being produced by another class called Manager, which it’s own UIImageView as the background of the app. These images are smaller and are being periodically flashed on top of that background. The background UIImageView also has userInteractionEnabled set to YES. The images flash okay, they just don’t respond to the touch event.

The Player class is made from the Manager class like this:

Player* t = [[Player alloc] initWithImage:[imgArray objectAtIndex:imageIndex]];
[field addSubview:t];
[t becomeFirstResponder];

field is the background image (also a UIImageView).

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T15:43:07+00:00Added an answer on May 25, 2026 at 3:43 pm

    The problem was indeed that the field UIImageView needed userInteractionEnabled set to YES. I realized this before but had been setting it in the init method. When I moved it to awakeFromNib, everything worked 🙂

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