Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6182673
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T01:14:21+00:00 2026-05-24T01:14:21+00:00

I have a class Player with some fields: String name; Point position; Action action;

  • 0

I have a class Player with some fields:

String name;
Point position;
Action action;

The ‘name’ field is sort of a key, there cannot be 2 players with the same name. So it seems to me they are equals if the ‘name’ (probably case ignored) is the same. So do I use the String.equalsIgnoreCase(String) only or do I check the other fields as well?

1) Should I check more than the name field in the equals method of Player?

2) Should I throw an error in the equals method if the other fields are not the same?

3) And is it wise to check that one field only for subclasses, because even in subclasses the same name, indicates the same player, or should I choose another method for comparing this? Example:

class MovingPlayer extends Player{
    Point destination;

So the ‘name’ field is still the key (something like an inter-subclass key).

Thanks in advance, Tjen

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T01:14:23+00:00Added an answer on May 24, 2026 at 1:14 am
    1. You should ask yourself the question — is it possible for two objects with the same name property and two different position properties to exist in your application? If that is true, then you should implement the equals method to use all relevant fields.

    2. You dont throw an error in the equals method. You return true or false.

    3. Your subclasses can override the equals method. In that overridden method, you can check for superclas equals and only if they are equal, you continue with additional checking.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a class Player that contains a list of Accessory objects. There are
I have a Club class and a Player Class. The player class has an
i have the following models setup class Player(models.Model): #slug = models.slugField(max_length=200) Player_Name = models.CharField(max_length=100)
I have a vector called players and a class called Player. And what I'm
I have a one way @OneToMany relationship between a Team and Player class. I
Say as an example I have a Player class that has a race via
Say, I have some classes: class NPC { Attributes attributes; Skills skills; void doStuff()
Right now I have some class myService extends Service() being called by a startService
I have the following models set up: class Player < ActiveRecord::Base has_many :game_players has_many
I have a Player class that derives from Humanoid and Humanoid derives from Sprite

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.