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Home/ Questions/Q 7962997
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T05:30:26+00:00 2026-06-04T05:30:26+00:00

I have a class: public class MyClass { public int MyMethod() { Random rand

  • 0

I have a class:

public class MyClass
{
    public int MyMethod()
    {
        Random rand = new Random();

        return rand.Next() % 10 + 1;
    }
}

And 2 objects of it:

MyClass obj1 = new MyClass();
MyClass obj2 = new MyClass();

The problem is that obj1.MyMethod() == obj2.MyMethod() always. Why does it happen? What’s the best way to avoid it?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T05:30:27+00:00Added an answer on June 4, 2026 at 5:30 am

    Create your random object static

    public class MyClass
    {
       public static Random rand = new Random();
    
       public int MyMethod()
       {
           return rand.Next() % 10 + 1;
       }
    }
    

    Random works on System.DatTime.Now.Ticks.

    If we do like this

    Random rand = new Random();
    

    internally it happens as

    Random rand = new Random(System.DateTime.Now.Ticks);
    

    Just think for a moment the only thing which is not constant in system is System Time.

    When ever using Random class make its object once and use its method Next() where ever you want. You will find this situation in loops when random object is created inside loops.

    In your code they are created one after another, they get created by same Ticks seed value.

    Create your random object static and then they won’t be same.

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