Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1808482
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T06:15:59+00:00 2026-05-17T06:15:59+00:00

I have a class something like that: template <class T> class bag { public:

  • 0

I have a class something like that:

template <class T>
class bag
{
public:

private:
 typedef struct{void* prev; struct{T item; unsigned int count;} body; void* next;}* node; 
 typedef struct{
  node operator->() { return current; }
  operator(){;} // <- i can not do that, right?

 private:
  node current;
 } iterator;
//...
};

So, how to write a constructor for the bag::iterator?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T06:16:00+00:00Added an answer on May 17, 2026 at 6:16 am

    Make some nice name for it 🙂

    typedef struct NoName1 {void* prev; NoName1(){}; struct NoName2{T item; unsigned int count; NoName2() {}} body; void* next;}* node;
    

    EDIT: LOL sorry, wrote it for the wrong one, but the principle is the same 🙂

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I want to have a template class that looks something like what I have
I have a templated container class that looks something like this: template <class ItemType>
We have a class a class that looks something like the following: public class
I have a program that looks something like this: public partial class It {
I have a model that looks something like this: public abstract class Parent {
I currently have service classes that look something like this public class UserService :
I have a class something like: public class Section { private IEnumerable<Section> sections; private
I have a template class that looks something like this: template<class T> class C
We have some code that looks like this: class Serializer { public: template<class Type>
I've done enough Googling to know that if I have something like class SubObject

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.