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Home/ Questions/Q 8115279
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Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T03:25:11+00:00 2026-06-06T03:25:11+00:00

I have a class, that contains a struct. I have a method on the

  • 0

I have a class, that contains a struct. I have a method on the class that creates a new object of this struct, return it as a pointer.

I have another method in this class that takes a pointer to this struct and prints out it’s data.

Only problem is, some weird text shows up in the console when I try to print it out.

Code example (not actual code, but the principle of it):

// Header

class TestClass
{
    public:

        struct TestStruct
        {
            int ID;
            string Name;
        };

        TestClass::TestStruct* CreateStruct(string name, int id);
        void PrintStruct(TestClass:TestStruct* testStruct);
}

// C++ File

TestClass::TestStruct* TestClass::CreateStruct(string name, int id)
{

    TestStruct testStruct;

    testStruct.ID = id;
    testStruct.Name = name;

    TestClass::TestStruct *pStruct = &testStruct;

    return pStruct;

};

void TestClass::PrintStruct(TestClass::TestStruct* testStruct)
{

    cout << (testStruct)->ID << "\n";
    cout << (testStruct)->Name << "\n";

};

int Main()
{

    TestClass tClass;

    tClass.PrintStruct(tClass.CreateStruct("A name", 1));

}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T03:25:13+00:00Added an answer on June 6, 2026 at 3:25 am

    You’re returning a pointer to a local variable, and running into undefined behavior.

    TestClass::TestStruct* TestClass::CreateStruct(string name, int id)
    {
        TestStruct testStruct;
        //...
        TestClass::TestStruct *pStruct = &testStruct;
        return pStruct;
    }   //testStruct is destroyed here
        //the pointer pStruct is invalid
    

    To get this to work, you can either return a smart pointer or allocate the memory dynamically to extend the lifetime of the object. Remember that you have to delete it explicitly:

    TestClass::TestStruct* TestClass::CreateStruct(string name, int id)
    {
    
        TestStruct* testStruct = new TestStruct;
    
        testStruct->ID = id;
        testStruct->Name = name;
    
        return testStruct;
    
    };
    

    Also, seriously think about whether you actually need pointers. Prefer automatic variables when possible. If I were you, I’d do:

    TestClass::TestStruct TestClass::CreateStruct(string name, int id)
    {
    
        TestStruct testStruct;
        testStruct.ID = id;
        testStruct.Name = name;
        return testStruct;
    };
    
    void TestClass::PrintStruct(const TestClass::TestStruct& testStruct) const
    {
        cout << testStruct.ID << "\n";
        cout << testStruct.Name << "\n";
    };
    
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