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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T23:08:36+00:00 2026-05-13T23:08:36+00:00

I have a class that extends View. I override the onDraw method and allow

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I have a class that extends View. I override the onDraw method and allow the user to draw on the screen. I am at the point where I want to save this view as an image. I Can use buildDrawingCache and getDrawingCache to create a bitmap that I can write to the SD card. However, the image is not good quality at a large size, it has jagged edges. Since I have a View and I use Paths I can transform all by drawing to a bigger size. I just don’t know how to make the Canvas bigger so when I call getDrawingCache it doesn’t crop all the paths I am just transformed. What is happening is I transform all my paths but when I write the Bitmap to file I am only getting the “viewport” of the actual screen size. I want something much bigger. Any help in the right direction would be greatly appreciated. I have been reading the docs and books and am at a loss.
Thanks
Jon

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  1. Editorial Team
    Editorial Team
    2026-05-13T23:08:37+00:00Added an answer on May 13, 2026 at 11:08 pm

    You can create another Canvas backed by a Bitmap that you create and draw all the paths to that. Then the Bitmap will hold the larger, higher resolution image. It would look something like this:

    Bitmap largeBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    Canvas largeCanvas = new Canvas(largeBitmap);
    
    // Draw the paths to this canvas and then use largeBitmap to save to a file.
    
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