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Home/ Questions/Q 8179917
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T00:06:15+00:00 2026-06-07T00:06:15+00:00

I have a class that I instantiate to save or load xml data. For

  • 0

I have a class that I instantiate to save or load xml data.

For example:

    serilizer = new ObjectSerializer();

    npcEntityData = serilizer.LoadNPCData(fileName);

goes to:

namespace TDIYCSharpLib
{
    public class ObjectSerializer
    {

        NPCBaseInfo NPC;
        MonsterBaseInfo monster;

        public void SaveNPCData(object objGraph, string fileName)
        {
            XmlSerializer xmlFormat = new XmlSerializer(typeof(NPCBaseInfo));

            using(Stream fileStream = new FileStream(fileName, FileMode.Create, FileAccess.Write, FileShare.None))
            {
                xmlFormat.Serialize(fileStream, objGraph);
            }
        }

        public NPCBaseInfo LoadNPCData(string fileName)
        {
            XmlSerializer xmlDeformat = new XmlSerializer(typeof(NPCBaseInfo));

            using (StreamReader fileStream = new StreamReader(fileName))
            {
                NPC = (NPCBaseInfo)xmlDeformat.Deserialize(fileStream);
            }

            return NPC;
        }

    }
}

This works as it is written; however, XmlSerializer’s need for typeof(SomeClass) means I have to provide this class with all of the possible classes that may need it as well as two specific methods to manipulate the data.
Like:

    public void SaveMonsterData(object objGraph, string fileName)
    {
        XmlSerializer xmlFormat = new XmlSerializer(typeof(MonsterBaseInfo));

        using (Stream fileStream = new FileStream(fileName, FileMode.Create, FileAccess.Write, FileShare.None))
        {
            xmlFormat.Serialize(fileStream, objGraph);
        }   
    }

It is doable and is just some simple copy and pasting, but seems like a lot of unnecessary work.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-07T00:06:17+00:00Added an answer on June 7, 2026 at 12:06 am

    You can use generic methods, e.g.

    public void SaveMonsterData<T>(T objGraph, string fileName)
    {
        XmlSerializer xmlFormat = new XmlSerializer(typeof(T));
        using (Stream fileStream = new FileStream(fileName, FileMode.Create, FileAccess.Write, FileShare.None))
        {
            xmlFormat.Serialize(fileStream, objGraph);
        }       
    }
    
    public T LoadMonsterData<T>(string fileName)
    {
        XmlSerializer xmlDeformat = new XmlSerializer(typeof(T));
    
        T t;
        using (StreamReader fileStream = new StreamReader(fileName))
        {
            t = (T)xmlDeformat.Deserialize(fileStream);
        }
    
        return t;
    }
    

    If you had a class called Npc, you would use the method like this:

    Npc npc;
    SaveMonsterData<Npc>(npc, fileName);
    
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