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Home/ Questions/Q 8854461
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T13:53:09+00:00 2026-06-14T13:53:09+00:00

I have a class that inherits from NetConnection, with the following function: override public

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I have a class that inherits from NetConnection, with the following function:

override public function connect(command:String, ... arguments):void
{
    addEventListener(NetStatusEvent.NET_STATUS, onNetStatus);
    super.connect(command, arguments);
}

What I want to do is effectively this:

override public function connect(command:String, ... arguments):void
{
    m_iTries = 0;
    m_strCommand = command;
    m_arguments = arguments;
    addEventListener(NetStatusEvent.NET_STATUS, onNetStatus);
    super.connect(command, arguments);
}

private function onNetStatus(pEvent:NetStatusEvent):void
{
    if (/* some logic involving the code and the value of m_iTries */)
    {
        super.connect(m_strCommand, m_arguments);
    }
    else
    {
        // do something different
    }
}

Is this possible in AS3? If so, how? How would I declare the variable, set it, pass it into the function, etc.? Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-14T13:53:10+00:00Added an answer on June 14, 2026 at 1:53 pm

    Something like this in connect:

     ...
     // Add m_strCommand to the start of the arguments array:
     m_arguments.unshift(m_strCommand); 
     ...
    

    And in onNetStatus:

    if (/* some logic... */)
    {
        // .apply calls the function with first parameter as the value of "this". 
        // The second parameter is an array that will be "expanded" to be passed as 
        // if it were a normal argument list:
        super.connect.apply(this, m_arguments);
    }
    

    This means that calling e.g. (bogus arguments):

    myNetConnection.connect("mycommand", 1, true, "hello");
    

    will result in what amounts to this call from onNetStatus:

    super.connect("mycommand", 1, true, "hello");
    

    More about .apply(): http://adobe.ly/URss7b

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