Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3284414
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T20:09:07+00:00 2026-05-17T20:09:07+00:00

I have a class which allocates memory on the heap and then the destructor

  • 0

I have a class which allocates memory on the heap and then the destructor frees it. My copy constructor is never being called for some reason and I do not understand why. Here is my implementation:

 AguiBitmap::AguiBitmap( const AguiBitmap &bmp )
    {

        this->nativeBitmapPtr = al_clone_bitmap(bmp.nativeBitmapPtr);
    }

    AguiBitmap::AguiBitmap( char *filename )
    {

        if(!filename)
        {
            nativeBitmapPtr = 0;
            return;
        }

        nativeBitmapPtr = al_load_bitmap(filename);

        if(nativeBitmapPtr)
        {

            width = al_get_bitmap_width(nativeBitmapPtr);
            height = al_get_bitmap_height(nativeBitmapPtr);
        }
        else
        {
            width = 0;
            height = 0;
        }
    }




    ALLEGRO_BITMAP* AguiBitmap::getBitmap() const
    {
        return nativeBitmapPtr;
    }

However,
When I do something like:

AguiBitmap bitmap;
bitmap = AguiBitmap("somepath");

The copy constructor code is never called (set a breakpoint). And therefore, my issue of having an invalid pointer in the reconstructed object from the temporary object becomes invalid when the temporary one is destroyed.

What do I do to get my copy constructor to be called?

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T20:09:07+00:00Added an answer on May 17, 2026 at 8:09 pm

    That bit of code wont invoke the copy constructor – it invokes the assignment operator (or the copy-assignment operator):

    // a helper `swap` function
    void AguiBitmap::swap(AguiBitmap& a, AguiBitmap& b)
    {
        using std::swap;  // enable the following calls to come from `std::swap`
                          // if there's no better match
    
        swap(a.nativeBitmapPtr, b.nativeBitmapPtr);
        swap(a.width, b.width);
        swap(a.height,b.height);
    }
    
    AguiBitmap::AguiBitmap& operator=( const AguiBitmap &rhs )
    {
        // use copy-swap idiom to perform assignment
        AguiBitmap tmp(rhs);
    
        swap( *this, tmp);
        return *this;
    }
    

    Also note that your copy constructor is incomplete, since the height and width members aren’t being copied:

    width = bmp.width;
    height = bmp.height;
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a class which has the following constructor public DelayCompositeDesigner(DelayComposite CompositeObject) { InitializeComponent();
I have a class which constructor takes a Jakarta enums . I'm trying to
I have a class which I'm serialising to send over a unix socket and
I have a class which implements UserControl. In .NET 2005, a Dispose method is
I have a class which is marked with a custom attribute, like this: public
I have a class which looks something like this: public class Test { private
I have a class which inherits from QTreeWidgetItem and I intercept the click event.
I have a class which is not thread safe: class Foo { /* Abstract
I have a class which has many small functions. By small functions, I mean
I have an class which has a enum property and a boolean property, based

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.