I have a class which creates a sprite at a random point on the screen, this sprite then moves to the center of the screen.
How can I make it so that it always travels at the same speed?
obviously
CCMoveTo* move = [CCMoveTo actionWithDuration:5 position: ccp(screenWidth/2, screenHeight/2)];
Will always mean the duration is 5 seconds regardless of the distance. But I want the speed to be constant if its travelling 50 pixels or 500 pixels.
Any Help much appreciated
Calculate the duration from the distance to the center.
Say that moving 50 pixels in 5 seconds is okay. Then your rate is 10 pixels/second.
If your sprite is at (x,y) then distance is by the pythagorean theorem