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Home/ Questions/Q 242685
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T20:51:30+00:00 2026-05-11T20:51:30+00:00

I have a class which you pass in a folder and then it goes

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I have a class which you pass in a folder and then it goes off and processes a lot of data within the specified folder.

For instance:

MyClass myClass = new MyClass(@"C:\temp");

Now it goes off and reads say a couple of thousand files and populates the class with data.

Should I move this data out from the constructor and have it as a separate method, such as the following?

MyClass myClass = new MyClass();
myClass.LoadFromDirectory(@"C:\temp");
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-11T20:51:30+00:00Added an answer on May 11, 2026 at 8:51 pm

    Maybe you should try it this way with a static method that returns an instance of the object.

    var myClass = MyClass.LoadFromDirectory(@"C:\temp");
    

    This will keep the initialization code outside of your constructor, as well as giving you that “one line” declaration you are looking for.


    Going on the comment from below from the poster, by adding State an implementation could be like so:

    public class MyClass
    {
    
    #region Constructors 
    
        public MyClass(string directory)
        {
            this.Directory = directory;
        }
    
    #endregion
    
    #region Properties
    
        public MyClassState State {get;private set;}
    
        private string _directory;
    
        public string Directory 
        {
            get { return _directory;} 
            private set 
            {
                _directory = value; 
                if (string.IsNullOrEmpty(value)) 
                    this.State = MyClassState.Unknown; 
                else 
                    this.State = MyClassState.Initialized;
            }
        }
    
    #endregion
    
    
    
        public void LoadFromDirectory()
        {
            if (this.State != MyClassState.Initialized || this.State != MyClassState.Loaded)
                throw new InvalidStateException();
    
            // Do loading
    
            this.State = MyClassState.Loaded;
        }
    
    }
    
    public class InvalidStateException : Exception {}
    
    
    public enum MyClassState
    {
        Unknown,
        Initialized,
        Loaded
    }
    
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