Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7457869
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 29, 20262026-05-29T13:22:38+00:00 2026-05-29T13:22:38+00:00

I have a class with many derived types, and I have a unique number

  • 0

I have a class with many derived types, and I have a unique number associated with each derived class. Is there a simple way to match a number with a derived type?

Some pseudo code:

class foo{
public:
    virtual int bar(int) = 0;
}

class fan:foo{
public:
    int bar(int num){ return num * 5; )
}

class fawn:foo{
public:
    int bar(int num){ return num * 9; );
}



int main(){
    vector<foo*> obj;
    for( int i = 0; i < 100; i ++ ){
        int num = rand() % 2;
        if( num == 0 )
            obj.push_back( new fan() );
        if( num == 1 )
            obj.push_back( new fawn() );
    }
}

This does what I want, but I have many more than two classes, and I plan to add many more. Is there any way to do this in a less verbose manner?

I’m using MinGW, if it matters at all.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-29T13:22:38+00:00Added an answer on May 29, 2026 at 1:22 pm

    What you probably want is the factory pattern. Basically, you’ll make something like this:

    class foo
    {
       ...
       static foo* Create(int num);
    }
    
    foo* foo::Create(int num)
    {
       foo* instance;
       switch (num)
       {
          case 0:
             instance = new fan();
             break;
          case 1:
             instance = new fawn();
             break;
    
          ...
       }
       return instance;
    }
    

    There is no way to get rid of the enumeration, but at least this way you’ll have to construct it exactly once and then you can use it everywhere foo is visible.

    Edit: Personally I like the above style but a more compact version is

    foo* foo::Create(int num)
    {
       if (num==0) return new fan();
       if (num==1) return new fawn();
       ...
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a class which is derived from a base class, and have many
I have a base class for many tests that has some helper methods they
I have a class with many embedded assets. Within the class, I would like
I have a class with many collections loaded in memory. Is it possible to
suppose I have a class with many explicit (statically allocated) members and few pointers
I have a class which has many small functions. By small functions, I mean
I have only one class with many instances. Every instance is observer of couple
I have one abstract class and many child classes. In child classes are from
I have a class that I can have many instances of. Inside it creates
I have a Shape class containing potentially many vertices, and I was contemplating making

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.