I have a CLickableBox class that creates boxes for me and now I need to make it so that when clicked, either an X or an O will be displayed in place. Here is the ClickableBox class.
import java.awt.event.MouseAdapter;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.Container;
public class ClickableBox extends MouseAdapter {
private int x, y, width, height;
private Color borderColor, backColor, oldColor;
private boolean drawBorder, clicked;
private Container parent;
public ClickableBox(int x, int y, int width, int height, Color borderColor,
Color backColor, boolean drawBorder, Container parent) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.borderColor = borderColor;
this.backColor = backColor;
this.drawBorder = drawBorder;
this.parent = parent;
}
public void draw(Graphics g) {
oldColor = g.getColor();
g.setColor(backColor);
g.fillRect(x, y, width, height);
if(drawBorder) {
g.setColor(borderColor);
g.drawRect(x, y, width, height);
}
g.setColor(oldColor);
}
public void mouseReleased(MouseEvent e) {
if(x < e.getX() && e.getX() < x + width &&
y < e.getY() && e.getY() < y + height) {
clicked = true;
parent.repaint();
}
}
public boolean isClicked() {
return clicked;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public Color getBorderColor() {
return borderColor;
}
public void setBorderColor(Color borderColor) {
this.borderColor = borderColor;
}
public Color getBackColor() {
return backColor;
}
public void setBackColor(Color backColor) {
this.backColor = backColor;
}
public Color getOldColor() {
return oldColor;
}
public void setOldColor(Color oldColor) {
this.oldColor = oldColor;
}
public boolean isDrawBorder() {
return drawBorder;
}
public void setDrawBorder(boolean drawBorder) {
this.drawBorder = drawBorder;
}
public void setClicked(boolean clicked) {
this.clicked = clicked;
}
}
The TicTacToeBox class should extend ClickableBox, so that each box will be a listener. It needs to be designed so that each Box object will take care of itself- it knows if it’s been clicked or not, and if so, whether it’s going to be showing an x or an o.
The TicTacToeBox class is what I am having trouble with. This is what I will need for my game board. Any suggestions on how to implement this, simply? Below is my TicTacToeBox so far (not much):
Some direction and/or assistance would be greatly appreciated! Thanks.
import java.awt.Color;
import java.awt.Container;
public class TicTacToeBox extends ClickableBox {
public TicTacToeBox(int x, int y, int width, int height, Color borderColor,
Color backColor, boolean drawBorder, boolean mask, Container parent)
{
super(x, y, width, height, borderColor, backColor, drawBorder, parent);
}
}
Perhaps you need to override
mouseReleased()– something like this:With some global
currentTurnvariable to keep track of whose turn it is, and avaluefield to represent what the current value of this box is. You’d also probably want to overridedraw()to make it render the “X” or “O”…