Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 836861
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T05:03:03+00:00 2026-05-15T05:03:03+00:00

I have a client Server application which communicate using objects. when I send only

  • 0

I have a client Server application which communicate using objects.
when I send only one object from the client to server all works well.
when I attempt to send several objects one after another on the same stream I get

StreamCorruptedException.  

Can some one direct me to the cause of this error?

client write method

   private SecMessage[] send(SecMessage[] msgs) 
   {
     SecMessage result[]=new SecMessage[msgs.length];
      Socket s=null;
      ObjectOutputStream objOut =null;
      ObjectInputStream objIn=null;
      try
      {
       s=new Socket("localhost",12345);
       objOut=new ObjectOutputStream( s.getOutputStream());
       for (SecMessage msg : msgs) 
       {
            objOut.writeObject(msg);
       }
       objOut.flush();
       objIn=new ObjectInputStream(s.getInputStream());
       for (int i=0;i<result.length;i++)
            result[i]=(SecMessage)objIn.readObject();
      }
      catch(java.io.IOException e)
      {
       alert(IO_ERROR_MSG+"\n"+e.getMessage());
      } 
      catch (ClassNotFoundException e) 
      {
       alert(INTERNAL_ERROR+"\n"+e.getMessage());
      }
      finally
      {
       try {objIn.close();} catch (IOException e) {}
       try {objOut.close();} catch (IOException e) {}
      }
      return result;
 }

server read method

//in is an inputStream Defined in the server
SecMessage rcvdMsgObj;
rcvdMsgObj=(SecMessage)new ObjectInputStream(in).readObject();
return rcvdMsgObj;

and the SecMessage Class is

public class SecMessage implements java.io.Serializable
{
 private static final long serialVersionUID = 3940341617988134707L;
 private String cmd;
    //... nothing interesting here , just a bunch of fields , getter and setters
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T05:03:03+00:00Added an answer on May 15, 2026 at 5:03 am

    If you are sending multiple objects, it’s often simplest to put them some kind of holder/collection like an Object[] or List. It saves you having to explicitly check for end of stream and takes care of transmitting explicitly how many objects are in the stream.

    EDIT: Now that I formatted the code, I see you already have the messages in an array. Simply write the array to the object stream, and read the array on the server side.

    Your “server read method” is only reading one object. If it is called multiple times, you will get an error since it is trying to open several object streams from the same input stream. This will not work, since all objects were written to the same object stream on the client side, so you have to mirror this arrangement on the server side. That is, use one object input stream and read multiple objects from that.

    (The error you get is because the objectOutputStream writes a header, which is expected by objectIutputStream. As you are not writing multiple streams, but simply multiple objects, then the next objectInputStream created on the socket input fails to find a second header, and throws an exception.)

    To fix it, create the objectInputStream when you accept the socket connection. Pass this objectInputStream to your server read method and read Object from that.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a client/server style application which communicates using WCF which all works great.
i have a client & server application which communicate using WCF. To add some
I have a client-server application, which communicates using WCF, and uses NetDataContractSerializer to serialize
I have a server application and a client application. I'm using socket to communicate
I have a client-server application, in which the client communicates with the server using
I have a client and a server application which communicate over .NET 2.0 Remoting
I have a client server application in which the server and the client need
I have a client server application in which I need to transmit a user
I have a client-server Silverlight application, which is use Socets. I have server appliaction
We have a Server/Client cybercafe management application which used to work fine on Windows

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.