I have a client-server applications.
The server can handle multiple client connections.
When I click the Close button in the client, I expect it to be disconnected, and removed from the list of clients in the server form.
However, it enters an infinite loop, which causes the client to be removed from the form’s ListView, and then added again to the form’s ListView.
Here is my code:
RemoteBatcherClientForm:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
namespace RemoteBatcherClient
{
public partial class RemoteBatcherClientForm : Form
{
Socket clientSock;
public RemoteBatcherClientForm()
{
InitializeComponent();
clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
private void connectBtn_Click(object sender, EventArgs e)
{
clientSock.Connect("127.0.0.1", 8);
MessageBox.Show("Connected");
}
private void sendBtn_Click(object sender, EventArgs e)
{
if (clientSock.Send(Encoding.Default.GetBytes(txtMsg.Text)) > 0)
{
MessageBox.Show("Data Sent");
}
}
private void closeBtn_Click(object sender, EventArgs e)
{
clientSock.Close();
clientSock.Dispose();
Close();
}
}
}
RemoteBatcherServer:
Client.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace RemoteBatcherServer
{
class Client
{
public string ID
{
get;
private set;
}
public IPEndPoint EndPoint
{
get;
private set;
}
Socket serverSock;
public Client(Socket accepted)
{
serverSock = accepted;
ID = Guid.NewGuid().ToString();
EndPoint = (IPEndPoint)serverSock.RemoteEndPoint;
serverSock.BeginReceive(new byte[] { 0 }, 0, 0, 0, callback, null);
}
void callback(IAsyncResult ar)
{
try
{
serverSock.EndReceive(ar);
byte[] receiveBuffer = new byte[8192];
int rec = serverSock.Receive(receiveBuffer, receiveBuffer.Length, 0);
if (rec < receiveBuffer.Length)
{
Array.Resize<byte>(ref receiveBuffer, rec);
}
if (Receieved != null)
{
Receieved(this, receiveBuffer);
}
serverSock.BeginReceive(new byte [] {0}, 0, 0, 0, callback, null);
}
catch (System.Exception ex)
{
Console.WriteLine(ex.Message);
Close();
if (Disconnected != null)
{
Disconnected(this);
}
}
}
public void Close()
{
serverSock.Close();
serverSock.Dispose();
}
public delegate void ClientReceievedHandler(Client sender, byte[] data);
public delegate void ClientDisconnectedHandler(Client sender);
public event ClientReceievedHandler Receieved;
public event ClientDisconnectedHandler Disconnected;
}
}
Listener.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace RemoteBatcherServer
{
class Listener
{
Socket sck;
public bool Listening
{
get;
private set;
}
public int Port
{
get;
private set;
}
public Listener(int port)
{
Port = port;
sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
public void Start()
{
if (Listening)
return;
sck.Bind(new IPEndPoint(0, Port));
sck.Listen(0);
sck.BeginAccept(callback, null);
Listening = true;
}
public void Stop()
{
if (!Listening)
return;
sck.Close();
sck.Dispose();
sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
void callback(IAsyncResult ar)
{
try
{
Socket acceptSocket = sck.EndAccept(ar);
if (SockeetAccepted != null)
{
SockeetAccepted(acceptSocket);
}
sck.BeginAccept(callback, null);
}
catch (System.Exception ex)
{
Console.WriteLine(ex.Message);
}
}
public delegate void SocketAcceptHandler(Socket acceptSocket);
public event SocketAcceptHandler SockeetAccepted;
}
}
RemoteBatcherServerForm.cs:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
namespace RemoteBatcherServer
{
public partial class RemoteBatcherServerForm : Form
{
Listener listener;
public RemoteBatcherServerForm()
{
InitializeComponent();
listener = new Listener(8);
listener.SockeetAccepted += new Listener.SocketAcceptHandler(listenerSocketAccepted);
Load += new EventHandler(MainLoad);
}
void MainLoad(object sender, EventArgs e)
{
listener.Start();
}
void listenerSocketAccepted(Socket socket)
{
Client client = new Client(socket);
client.Receieved += new Client.ClientReceievedHandler(clientReceived);
client.Disconnected += new Client.ClientDisconnectedHandler(clientDisconnected);
Invoke((MethodInvoker)delegate
{
ListViewItem item = new ListViewItem();
item.Text = client.EndPoint.ToString();
item.SubItems.Add(client.ID);
item.SubItems.Add("XX");
item.SubItems.Add("XX");
item.Tag = client;
lstClients.Items.Add(item);
});
}
void clientReceived(Client sender, byte[] data)
{
Invoke((MethodInvoker)delegate
{
for (int i = 0; i < lstClients.Items.Count; i++)
{
Client client = lstClients.Items[i].Tag as Client;
if (client.ID == sender.ID)
{
lstClients.Items[i].SubItems[2].Text = Encoding.Default.GetString(data);
lstClients.Items[i].SubItems[3].Text = DateTime.Now.ToString();
break;
}
}
});
}
void clientDisconnected(Client sender)
{
Invoke((MethodInvoker)delegate
{
for (int i = 0; i < lstClients.Items.Count; i++)
{
Client client = lstClients.Items[i].Tag as Client;
if (client.ID == sender.ID)
{
lstClients.Items.RemoveAt(i);
break;
}
}
});
}
}
}
Any ideas?
Here’s a quick answer: modify the
Client.cs‘svoid callback(IAsyncResult ar)method in order to check if the Socket.Available Property returns 0 (this happens when the client is closed):