I have a code that parses .ase files, but all the models I found were in .obg/.blender/.3ds formats.
I couldn’t find a way to translate them to each other how is tat possible to do?
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I don’t deal particularly with .ase files, but I do a lot of translation from different object formats. I’ve had the best success with Blender. A quick google search yields a plugin for import/export of .ase files. I haven’t tested it, but I would imagine it’s a great path to start. After importing the .obj/.3ds/etc into blender, you can then export to the .ase format.
http://www.katsbits.com/smforum/index.php?topic=147.0