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Home/ Questions/Q 8066231
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T11:55:09+00:00 2026-06-05T11:55:09+00:00

I have a control derived from TImage32: TChromaDisplay = class(TImage32) Everything is fine except

  • 0

I have a control derived from TImage32:

TChromaDisplay = class(TImage32)

Everything is fine except that when I drop my TChromaDisplay on the form, the resulted DFM file is huge (300KB instead of <1KB) because I have garbage data (it is just a gray image) saved in the Bitmap.Data field. The Bitmap image is created and filled with gray color every time I drop my control on a form. I don’t want to save the content of the image (garbage) to the DFM file since it makes the EXE larger but I don’t know how.

Probably I need to write somewhere in TChromaDisplay.Create that I don’t have any image data saved/stored in my TChromaDisplay. But I don’t know where/how to do it.

  object Display: TChromaDisplay
    Left = 0
    Top = 0
    Width = 1465
    Height = 246
    Bitmap.Data = {
      C0000000C0000000EBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFF
      EBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFF
      EBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFFEBEBEBFF
      etc
      etc
      etc

I have tried this in Create but won’t help:

Bitmap.Width := 1;
Bitmap.Height:= 1;
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T11:55:11+00:00Added an answer on June 5, 2026 at 11:55 am

    Update:

    Looking at design time image dialog GR32_Dsgn_Bitmap.pas for TImage32.Bitmap property, the Clear button there uses the Bitmap.Delete procedure what just sets the bitmap size to 0x0. So you can try to call it to clear the bitmap before the form stream is saved:

    type
      TChromaDisplay = class(TImage32)
      protected
        procedure WriteState(Writer: TWriter); override;
      end;
    
    implementation
    
    procedure TChromaDisplay.WriteState(Writer: TWriter);
    begin
      Bitmap.Delete;
      inherited;
    end;
    

    But it still doesn’t explain why you have a bitmap data when you put a control on the form. You can also call the Bitmap.Delete in your control constructor after inherited part is done (when the Bitmap is already instantiated).

    Still untested, since I can’t simulate your problem.

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