I have a crash from releasing an object too many times and calling it after it has been released. When I run with instruments, it doesn’t crash.
Any Ideas why this might happen?
Im running Lion with Xcode 4 btw.
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Turns out I had Garbage Collection ON for release mode and OFF for debug mode. I set my Analyze Run settings to release so GC was properly retaining and releasing when running Instruments, but debugging there was no GC.