I have a crash on this line with bad access.
if([GKLocalPlayer localPlayer].authenticated == YES)
I saw this code on several tutorials and I think it should work. Do I need to enable something before calling it?
EDIT: The crash is upper, on this line – I just separated the calls
player = [GKLocalPlayer localPlayer];
This line:
crashed because there was no autorelease memory pool in place before the call. Weird crash…