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Home/ Questions/Q 6957021
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T14:56:43+00:00 2026-05-27T14:56:43+00:00

I have a cube map texture in OpenGL, and I’d like to render one

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I have a cube map texture in OpenGL, and I’d like to render one face of the cube to a single quad. What texture coordinates should I use? To be concrete, what coordinates should I pick to render the “GL_TEXTURE_CUBE_MAP_POSITIVE_X” face? Or if I shouldn’t explicitly define coordinates, how should I use texture coordinate generation in this instance?

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  1. Editorial Team
    Editorial Team
    2026-05-27T14:56:44+00:00Added an answer on May 27, 2026 at 2:56 pm

    The texture coordinates you want are (1, +/-1, +/-1)

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