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Home/ Questions/Q 7405379
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T05:23:44+00:00 2026-05-29T05:23:44+00:00

I have a curious problem with debugging my XNA project. Whenever I hit a

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I have a curious problem with debugging my XNA project. Whenever I hit a certain breakpoint and start browsing the “Locals” window, the whole process and the debugger terminate without giving any notice as to why. The trigger might be reaching a field with a red exclamation mark that says “Function evaluation was aborted.”

I am using no explicit multithreading in my code, therefore I am befuddled how the process can terminate (seemingly as though it correctly reached the end) when it actually doesn’t run.

Thanks for any help.

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  1. Editorial Team
    Editorial Team
    2026-05-29T05:23:44+00:00Added an answer on May 29, 2026 at 5:23 am

    This is occurring because your accessor is infinitely recursive, causing a stack overflow.

    Change this:

    get { return Level; }
    

    To this:

    get { return level; }
    

    This is actually a fairly common thing in Visual Studio C#, it’s very annoying, the auto-complete feature will always prefer the accessor name over the member name, even when you’re within the accessor itself. I figured after 5 years of this Microsoft would’ve fixed it by now.

    EDIT: n/m I see you already came to this conclusion in your own question. I guess I should read the entire thing first, I jumped the gun.

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