Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9145223
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T10:27:40+00:00 2026-06-17T10:27:40+00:00

I have a custom class called SaveData that is made up of four strings.

  • 0

I have a custom class called SaveData that is made up of four strings. I have an array of SaveData called loadEntries, and I want to iterate through each one and access the strings to compare them to something else. I’ve done a lot of reading about closure in unityscript the past few days (there’s obviously a lot of content around here), but I haven’t found a way to handle this. Most examples seem to only deal with printing out the value of each single entry, and don’t work for my purposes. Here’s what I have so far, which won’t compile (I understand why it won’t, but I don’t understand how to make it work):

function Update() {
  for (var entry : SaveData in loadEntries) {
    entry = extractData(entry);

    //logic with "entry" members
  }
}

function extractData(entry : SaveData) {
  return function(entry : SaveData) { var myEntry = entry; };
}

Do I need to use closure with each member of SaveData instead of the whole entry? Is this method even possible?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T10:27:41+00:00Added an answer on June 17, 2026 at 10:27 am

    Thanks to closure for the detailed answer, and he was correct in that it did not have any issues with scope. However, I came back to this problem, and found out it arose because my custom class “SaveData” was made up of static declared strings. Since they were static, only the final result was being saved. I’ll leave the question up in case anyone makes the same mistake I did.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a data object -- a custom class called Notification -- that exposes
I have a custom class that I use to build table strings. I would
I have a custom class called Rows that implements IEnumerable<Row> . I often use
I have a custom class called NoteView that extends FrameLayout . Previously, I had
I have a custom button class called ImageButton that extends JButton. In it i
I have a custom class called Position. I want to use the following:- Set<Position>
I have a custom class that acts as an int called Integer, I would
I have a custom class in Obj-C called RouteManager which contains an array of
Having problems with array of pointers. I have a custom class called C .
I have the following problem / bug: I made a custom button-class (called CustomBlitButton)

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.