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Home/ Questions/Q 1061931
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T18:32:50+00:00 2026-05-16T18:32:50+00:00

I have a custom class: @interface Player : NSObject { NSInteger mPlayerNo; } -(id)

  • 0

I have a custom class:

 @interface Player : NSObject {
   NSInteger mPlayerNo;
 }

 -(id) initWithNum:(NSInteger) playerNum;

 @implementation Player

 -(id) initWithNum:(NSInteger) playerNum
 {
   if(![super init])
   return nil; 
   ... 
   mPlayerNo=playerNum;
   return self;
 }

 @end

I need the array of the Player objects in the other programm class:

 @interface Spec : NSObject  {
    NSMutableArray * mPlayers;
    ...
  }

So, I am trying to fill mPlayers arr in the init method of the Spec class like this:

- (id)init {
   if(![super init])
      return nil; 
   NSMutableArray * _array=[[NSMutableArray alloc] init];
   mPlayers=_array;
   [_array release];
   Player * _player=[[[Player alloc] initWithNum:(NSInteger)1]autorelease];
   [mPlayers addObject:_player]; // crashes with EXC_BAD_ACCESS

It doesn’t work. But if I change

   NSMutableArray * _array=[[NSMutableArray alloc] init];
   mPlayers=_array;
   [_array release];

with

   mPlayers=[[NSMutableArray array]retain];

All works fine.
It is something strange for me. Please, help to understand the problem with alloc init.

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  1. Editorial Team
    Editorial Team
    2026-05-16T18:32:51+00:00Added an answer on May 16, 2026 at 6:32 pm

    The problem is that you’re releasing your array before using it.

    NSMutableArray * _array=[[NSMutableArray alloc] init]; //Retain count of 1
    
    mPlayers=_array; //Still 1.
    //Adding a new pointer to the same object doesn't affect the object's retain count.
    
    [_array release]; //Now it's 0. Array is gone!
    
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