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Home/ Questions/Q 7524701
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T03:08:13+00:00 2026-05-30T03:08:13+00:00

I have a custom class MDRect that i am trying to add an NSMutableArray

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I have a custom class MDRect that i am trying to add an NSMutableArray

the array is a property:

@property (retain) NSMutableArray* array; 

it is initialized in the initMethod of the NSView subclass:

-(id)init {
array =  [NSMutableArray new];
return [super init];
 }

then i am trying to add an object in the array here:

-(void)mouseUp:(NSEvent *)theEvent
{
NSPoint mouseLoc = [NSEvent mouseLocation];    
mouseLoc = [self mouse:mouseLoc inRect:[self frame]];

CGSize temp;
NSLog(@"%f",mouseLoc.y - mouseLocation.y);
NSLog(@"%f",mouseLoc.x - mouseLocation.x);
temp.height = mouseLoc.y - mouseLocation.y;
temp.width = mouseLoc.x - mouseLocation.x;

tempRect.size = temp;
MDRect * rect = [[MDRect alloc] initWithColor:[NSColor orangeColor] andRect:tempRect];
[array addObject:rect];    




int i =     (int)array.count;
NSLog(@"%i",i);
[self setNeedsDisplay:YES];
}

But the object being is not being added to the array. it never returns any value other than 0 in the NSLog function. What am I doing wrong?

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  1. Editorial Team
    Editorial Team
    2026-05-30T03:08:14+00:00Added an answer on May 30, 2026 at 3:08 am

    Your problem is your init method. You’ve got it quite wrong and it should look like this:

    - (id)init {
        if (self = [super init]) {
            array = [NSMutableArray new];
        }
        return self;
    }
    

    Your problem is that you’re not calling super‘s init and assigning that to self and then setting up array. You’re assigning array before you’ve even got a proper object and then you’re not even returning anything that array has been set on, but rather returning the result of the super-class’s init method. Then when you go to log array.count, array is nil and hence i becomes 0 (because messaging nil returns 0 in this circumstance).

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