Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8420869
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 10, 20262026-06-10T02:58:42+00:00 2026-06-10T02:58:42+00:00

I have a custom control that inherits from TreeView . In this CustomTreeView ,

  • 0

I have a custom control that inherits from TreeView. In this CustomTreeView, I handle the OnNodeMouseClick event to perform some process before changing the node.Checked state as the user would expect it:

public class CustomTreeView : TreeView {
    // Constructor...

    protected override void OnNodeMouseClick(TreeNodeMouseClickEventArgs e) {
       base.OnNodeMouseClick(e);

       // Do something...

       e.Node.Checked = !e.Node.Checked;
    }
}

My problem is when the developer subscribes to the AfterCheck event on a CustomTreeView, the value of e.Action is always TreeViewAction.Unknown (because the checked state of the node is changed in the code), whereas the developer is waiting for TreeViewAction.ByMouse:

public partial class Form1: Form {
    private void customTreeView1_AfterCheck(object sender, TreeViewEventArgs e) {
        // e.Action == TreeViewAction.Unknown
        // [developer] The user clicked on the node, it should be 
        //             TreeViewAction.ByMouse!?
    }
}

What I would like to do is disable the AfterCheck event from firing and call it myself in my CustomTreeView class, that way I would be able to pass parameters with TreeViewAction equal to ByMouse. Something like that:

public class CustomTreeView : TreeView {
    // Constructor...

    protected override void OnNodeMouseClick(TreeNodeMouseClickEventArgs e) {
       base.OnNodeMouseClick(e);

       // Do something...

       // Prevent all AfterCheck events from firing, just for a moment
       // ??

       e.Node.Checked = !e.Node.Checked;

       // Allow AfterCheck events to fire
       // ??

       // Call myself the AfterCheck event
       base.OnAfterCheck(new TreeViewEventArgs(e.Node, TreeViewAction.ByMouse));
    }
}

Is this possible?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-10T02:58:43+00:00Added an answer on June 10, 2026 at 2:58 am

    Sure, just override OnAfterCheck in CustomTreeView and it will work like you intend.

    public class CustomTreeView : TreeView {
    
        protected override void OnNodeMouseClick(TreeNodeMouseClickEventArgs e) {
           base.OnNodeMouseClick(e);
    
           // your stuff
    
           // Call myself the AfterCheck event
           base.OnAfterCheck(new TreeViewEventArgs(e.Node, TreeViewAction.ByMouse));
        }
    
        protected override void OnAfterCheck(TreeViewEventArgs e)
        {
           // do nothing   
        }
    }
    

    enter image description here

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

In WPF, I have a custom control that inherits from TreeView. The code is
I have a custom control that inherits from .NET's CompositeControl class. This control overrides
Background I have a custom control that inherits from a TreeView and is modified
I have a custom control that inherits from UserControl , and I can't get
I have a custom control Workspace that inherits from Control and within it is
I have a custom asp-net control that inherits from another one and its works
I have a custom control which inherits from System.Web.UI.Control and some of its properties
I have created a custom server control that inherits from CompositeControl. In the CreateChildControls
I have a custom control that inherits from WebControl and implements IValidator, but I
I have a style to a custom control that inherits from combobox that I

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.