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Home/ Questions/Q 7493349
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T16:54:20+00:00 2026-05-29T16:54:20+00:00

I have a custom subclass of CCSprite and in it I am doing this:

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I have a custom subclass of CCSprite and in it I am doing this:

[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:-1 swallowsTouches:YES];

during the sprite’s custom initialization.

Very interestingly, even when I do this later, from the main scene class that controls it:

[customSprite removeFromParentAndCleanup:YES];

The sprite still responds to this method, in its class:

-(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event

very curious indeed!

I did not initially have this, but I added it to the custom sprite class and it made no difference:

-(void)dealloc{
    [super dealloc];
}

Any idea what is happening here?

UPDATE: not sure this is relevant but I’m wondering if removeFromParentAndCleanup works on a sprite that is added to sprite batch, as my sprite is indeed part of a CCSpriteBatchNode

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  1. Editorial Team
    Editorial Team
    2026-05-29T16:54:21+00:00Added an answer on May 29, 2026 at 4:54 pm

    CCTouchDispatcher will retain your sprite. You need to call [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; when removing the sprite.

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