I have a custom UIButton class that adds a gradient and a gloss effect to the UIButton
the code works perfectly in iOS 4 and on iOS5 simulator but when i run it on iOS 5 devices it gives me the exception EXC_BAD_ACCESS , the exception is triggered by the line :
CGContextStrokePath(context);
any help is really appreciated ,
here’s my code
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGFloat actualBrightness = _brightness;
if (self.selected) {
actualBrightness -= 0.10;
}
CGColorRef blackColor = [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:1.0].CGColor;
CGColorRef highlightStart = [UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:0.7].CGColor;
CGColorRef highlightStop = [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.0].CGColor;
CGColorRef outerTop = [UIColor colorWithHue:_hue saturation:_saturation brightness:1.0*actualBrightness alpha:1.0].CGColor;
CGColorRef outerBottom = [UIColor colorWithHue:_hue saturation:_saturation brightness:0.80*actualBrightness alpha:1.0].CGColor;
CGFloat outerMargin = 7.5f;
CGRect outerRect = CGRectInset(self.bounds, outerMargin, outerMargin);
CGMutablePathRef outerPath = createRoundedRectForRect(outerRect, 6.0);
// Draw gradient for outer path
CGContextSaveGState(context);
CGContextAddPath(context, outerPath);
CGContextClip(context);
drawLinearGradient(context, outerRect, outerTop, outerBottom);
CGContextRestoreGState(context);
if (!self.selected) {
CGRect highlightRect = CGRectInset(outerRect, 1.0f, 1.0f);
CGMutablePathRef highlightPath = createRoundedRectForRect(highlightRect, 6.0);
CGContextSaveGState(context);
CGContextAddPath(context, outerPath);
CGContextAddPath(context, highlightPath);
CGContextEOClip(context);
drawLinearGradient(context, CGRectMake(outerRect.origin.x, outerRect.origin.y, outerRect.size.width, outerRect.size.height/3), highlightStart, highlightStop);
CGContextRestoreGState(context);
drawCurvedGloss(context, outerRect, 180);
CFRelease(highlightPath);
}
else {
//reverse non-curved gradient when pressed
CGContextSaveGState(context);
CGContextAddPath(context, outerPath);
CGContextClip(context);
drawLinearGloss(context, outerRect, TRUE);
CGContextRestoreGState(context);
}
if (!_toggled) {
//bottom highlight
CGRect highlightRect2 = CGRectInset(self.bounds, 6.5f, 6.5f);
CGMutablePathRef highlightPath2 = createRoundedRectForRect(highlightRect2, 6.0);
CGContextSaveGState(context);
CGContextSetLineWidth(context, 0.5);
CGContextAddPath(context, highlightPath2);
CGContextAddPath(context, outerPath);
CGContextEOClip(context);
drawLinearGradient(context, CGRectMake(self.bounds.origin.x, self.bounds.size.height-self.bounds.size.height/3, self.bounds.size.width, self.bounds.size.height/3), highlightStop, highlightStart);
CGContextRestoreGState(context);
CFRelease(highlightPath2);
}
else {
//toggle marker
CGRect toggleRect= CGRectInset(self.bounds, 5.0f, 5.0f);
CGMutablePathRef togglePath= createRoundedRectForRect(toggleRect, 8.0);
CGContextSaveGState(context);
CGContextSetLineWidth(context, 3.5);
CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor);
CGContextAddPath(context, togglePath);
CGContextStrokePath(context);
CGContextRestoreGState(context);
CFRelease(togglePath);
}
// Stroke outer path
CGContextSaveGState(context);
CGContextSetLineWidth(context, 0.5);
CGContextSetStrokeColorWithColor(context, blackColor);
CGContextAddPath(context, outerPath);
CGContextStrokePath(context);
CGContextRestoreGState(context);
CFRelease(outerPath);
}
what I really wanna now is that is it really related to iOS 5 or am i doing something else wrong ?
The crash happens because the UIColors are already deallocated when you access the CGColorRefs.
An easy way to avoid this is to use
instead of
so ARC doesn’t get the chance to deallocate the UIColor objects early.