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Home/ Questions/Q 6209625
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T06:01:11+00:00 2026-05-24T06:01:11+00:00

I have a data type and I can instantiate a variable of that type.

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I have a data type and I can instantiate a variable of that type. like this:

FetchAddr faddr(VirtualMemoryAddress( 0x0a ));

The definition of FetchAdr is:

struct FetchAddr {
   VirtualMemoryAddress theAddress;
   FetchAddr(VirtualMemoryAddress anAddress)
     : theAddress(anAddress)
   { } 
};

Now I have a class that faddr is a private (or public) variable

class FLEXUS_COMPONENT(BPred)  {
   static FetchAddr faddr;
   public:
     FLEXUS_COMPONENT_CONSTRUCTOR(BPred)
        : base( FLEXUS_PASS_CONSTRUCTOR_ARGS )
     {
        faddr = VirtualMemoryAddress( 0x0a );
     }
   ...
}

Assume the macros are defined properly.

The code compiles and links without any problem. However when I start the program, it says:

 "undefined symbol: _ZN6nBPred14BPredComponent8faddr"

it says there no symbol for faddr.

any idea about that?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T06:01:13+00:00Added an answer on May 24, 2026 at 6:01 am

    When you declare a static member you also have to define it somewhere, like in a .cpp file. And also remember to link to this file.


    Problem number 2 – FetchAddr doesn’t have a default constructor.

    If you need to have faddr as a static member of the class, you also need to give it a value when it is defined, like:

    FetchAddr FLEXUS_COMPONENT(BPred)::faddr(VirtualMemoryAddress( 0x0a ));
    

    That creates an faddr that is shared by all FLEXUS_COMPONENT(BPred) objects.

    If you rather have it that each object has its own copy of the faddr variable, you can make it non-static and initialize it in the constructor:

    class FLEXUS_COMPONENT(BPred)  {
       FetchAddr faddr;
       public:
         FLEXUS_COMPONENT_CONSTRUCTOR(BPred)
            : base( FLEXUS_PASS_CONSTRUCTOR_ARGS ),
              faddr(VirtualMemoryAddress( 0x0a ))
         { }
       // ...
    };
    
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