I have a data values which vary from +PI to -PI radian.
I need to get minimum rotation (in radians) required to go from old value to new value like:
float rotationRequired(float oldValue, float newValue){
return newValue - oldValue;
}
but simply subtracting won’t do, because to go from -179 degree to +179 degree one does not need to rotate full circle around, just 2 degree clockwise. Because -PI = +PI in a circle are technically same rotation. Also the values can be in any range, i.e 740 = 360 + 360 + 20, hence only 20.
I’m thinking about breaking values into sin and cos values, subtract and then atan :
double oldY = Math.sin(oldValue);
double oldX = Math.cos(oldValue);
double newY = Math.sin(newValue);
double newX = Math.cos(newValue);
float delta = (float) Math.atan2( (newY - oldY),(newX - oldX) );
But still its not giving correct results, can anyone suggest another method ?
I converted angles to degrees and used this method to suggest what minimum rotation is required and in what direction: