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Home/ Questions/Q 7421483
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T08:25:00+00:00 2026-05-29T08:25:00+00:00

I have a device with 800×480 res. When I create GLSurfaceView, I get an

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I have a device with 800×480 res. When I create GLSurfaceView, I get an onSurfaceChanged call with 533×320 (apparently with 1.5 HDPI modifier applied) and surface is upscaled. So when I draw 1 pixel thick line is looks really bad, and I can’t have pixel-perfect rendering.

What I want to have is native resolution surface (800×480).

View is created in this manner (like in NDK OpenGL samples), in Activity’s onCreate:

    this.requestWindowFeature(Window.FEATURE_NO_TITLE); 
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
    getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON |
            WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD |
            WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED |
            WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON);

    view = new MyGLSurfaceView(this);
    setContentView(view);

I don’t use any layouts etc.

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  1. Editorial Team
    Editorial Team
    2026-05-29T08:25:01+00:00Added an answer on May 29, 2026 at 8:25 am

    I found the solution: when I add

    <uses-sdk android:targetSdkVersion="8" android:minSdkVersion="8"/>
    

    to AndroidManifest.xml, I get proper resolution.To be honest, Android is very strange platform for me after few years with iOS…

    Solution found here: MonoDroid apps don't use correct density drawables

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