Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8472717
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 10, 20262026-06-10T17:09:11+00:00 2026-06-10T17:09:11+00:00

I have a drawing application that I’m working on for the iPad. I’m trying

  • 0

I have a drawing application that I’m working on for the iPad. I’m trying to speed up my drawing, so I was running some tests with the time profiler instrument. However, I’m either doing something wrong or the time profiler just isn’t going to be helpful in this situation.

What I’m looking for is basically a line by line execution time for the code that is doing my drawing. What I got instead is below. Basically, the time profiler says “you’re spending a lot of time drawing”. My response is “Oh rly!?”. Am I using the profiler correctly, or is there a way to get it to display line by line execution times (which would be much more useful than the current output)?

Screenshot of time profiling tool

Edit: Above, you can see more what I’m looking for. Line by line execution times. That is not MY code, just an example of how I want/expect the time profiler to work.

Edit2: Can you only see method by method execution times when running on the simulator? I just tried profiling on the simulator and the output is exactly what I would expect. However, I was really hoping for more accurate profiling using the device 🙁

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-10T17:09:13+00:00Added an answer on June 10, 2026 at 5:09 pm

    The time profiling tool does not seem to behave the same on the device as in the simulator. The simulator version allows me to see line by line execution times, where as when profiling on the device, I only get output above, which is far less useful.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm writing a drawing application that includes shapes that can have children. When I
In my WPF application I have some drawing functionality. I have solved this using
I have been developing the application for drawing and I have some problems: the
In my WPF application I have a Canvas in which I do some drawing.
I have a JavaScript application that lets users move shapes around a drawing area,
I have started developing a drawing application in as3. I am thinking that I
I have a drawing application in Android that allows the user to draw with
I am writing a GLPaint-esque drawing application for the iPad, however I have hit
I have created a Cocoa document based picture drawing application. I want that the
I have an application that records audio and draws the waveform (along with some

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.