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Home/ Questions/Q 6740269
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T11:35:10+00:00 2026-05-26T11:35:10+00:00

I have a drog and drag exercice. dict[box_a]=obj1_mc; dict[box_b]=obj2_mc; dict[box_c]=obj3_mc; The obj I can

  • 0

I have a drog and drag exercice.

dict[box_a]=obj1_mc;
dict[box_b]=obj2_mc;
dict[box_c]=obj3_mc;

The obj I can drag them around and the box cant

function test_match(target,obj){

     // if answer is good 
    if (dict[target]==obj) {
        hits=hits+1;


        textField.text=" Correct !!!";
        obj.alpha=0.5;
        // remove drag event 
        obj.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
        obj.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
        // quiz completed, all good 
        if (hits==max) {
            textField.text="Congrats all good  !!";
        }


        // if answer is bad 
    } else {
        //if not good, still remove drag event 
        obj.alpha=0.5
        obj.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
        obj.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
        textField.text="Incorrect";


    }
    //display the score so far 
    score_txt.text="your score is "+hits+" out of "+max;
}

This is my code. My problem is that if I take an object and put it ontop of another object(obj1_mc on obj3_mc) it will do like i put it onto the
wrong box. How could I fix this please

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  1. Editorial Team
    Editorial Team
    2026-05-26T11:35:10+00:00Added an answer on May 26, 2026 at 11:35 am

    You need to check that the dopped-on object is one of the valid objects, and if it’s not – ignore the result. You should probably post a bit more code, since this only covers a small part of your functionality (the actual test).

    EDIT:

    Ok, so if you edit your mouseUp-handler to include a check to see if it’s dropped on ANY box;

    if (target!=null && dict[target] ) {
     test_match(target, obj);
    } else {
    

    That should work (untested).

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