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Home/ Questions/Q 7492333
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T16:25:11+00:00 2026-05-29T16:25:11+00:00

I have a dynamically allocated array : myRectangle lastRectanglesArray = new myRectangle[lastMaxLabel]; I would

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I have a dynamically allocated array :

myRectangle lastRectanglesArray = new myRectangle[lastMaxLabel];

I would like to loop through all elements in this array and remove these that will meet my condition (e.g. too big rectangle).

I have been thinking that I can loop through this array and get the number of elements that would satisfy my condition and then allocate a new array. But how can I ‘transfer’ these ‘wanted’ elements into my new array ?

Just for the record: I cannot use STL containers.

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  1. Editorial Team
    Editorial Team
    2026-05-29T16:25:12+00:00Added an answer on May 29, 2026 at 4:25 pm
    myRectangle * lastRectanglesArray = new myRectangle[lastMaxLabel];
    // initialize the entries in the lastRectanglesArray
    
    // create a temporary array which contains info about each individual
    // entry. namely, it only holds info about whether the entry should
    // be kept, or deleted.
    // we also use the 'entries' value, which is the number of entries
    // in the new array
    bool * entriesToKeep = new bool[lastMaxLabel];
    int entries = 0;
    
    // check each entry, and mark whether it should be kept or deleted
    for (int i = 0; i != lastMaxLabel; ++i) {
        // check whether the entry should be kept or deleted...
        // here, i just put a function with signature like:
        // bool shouldKeepRectangle(const myRectangle &);
        entriesToKeep[i] = shouldKeepRectangle(lastRectanglesArray[i]);
        if (entriesToKeep[i]) ++entries;
    }
    
    // create a new array that will contain the entries that should be kept
    myRectangle * rectanglesArray = new myRectangle[entries];
    
    // assign the entries in the new array
    for (int i = 0, j = 0; i != lastMaxLabel && j != entries; ++i) {
        if (entriesToKeep[i])
            rectanglesArray[j++] = lastRectanglesArray[i];
    }
    
    // free the memory held by the temp array
    delete [] entriesToKeep;
    
    // if the old array is not needed anymore, delete it
    delete [] lastRectanglesArray;
    
    // and here you have rectanglesArray, a brand new array that contains
    // only the elements that you need.
    
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