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Home/ Questions/Q 7503849
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T21:22:27+00:00 2026-05-29T21:22:27+00:00

I have a fairly complex user drawn control that is double buffered. Works very

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I have a fairly complex user drawn control that is double buffered. Works very well, except when another window is moved over it. This results in holes in the control where it has not been refreshed. It is not repainting itself correctly. I’ve tried all the usual fixes…

    SetStyle(ControlStyles.UserPaint, true);
    SetStyle(ControlStyles.AllPaintingInWmPaint, true);
    SetStyle(ControlStyles.DoubleBuffer, true);

Doesn’t help. As a cludge I have put a Timer control in the window and set it to refresh every 10 milliseconds. This seems extremely cludgy.

If I turn off double buffering the control refreshes correctly, but is otherwise messed up due to flickering.

Edit: there are no child windows in the user control. The entire surface of the user control is drawn in the paint event using graphics methods. Using WS_EX_COMPOSITED has fixed the drag over problem but there is a remaining problem with tooptips leaving a void area when they close. So far the only fix is the refresh timer and I am hoping someone knows more windows magic.

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  1. Editorial Team
    Editorial Team
    2026-05-29T21:22:29+00:00Added an answer on May 29, 2026 at 9:22 pm

    It sounds like you’re approaching the limits of drawing in Winforms 🙂 Have a look at the top answer to this question posted here: How to fix the flickering in User controls

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