I have a feeling I’m doing this wrong. I’m new to abstract classes and such and have been reading tutorials for a little bit, but I can’t figure out how to apply it to my situation. I think that my design might be faulty but I can’t think of another way to do it. My company makes a few different computers and I need to be able to monitor the battery information. Although getting the information is not the problem, figuring out how to send the different commands to the base class to do what i need it to do. Say I want to get my cell 1 voltage. On one unit the command is 0x0418, on another it is 0x453. So in my information class I run a test to see what the model is. I have a Base class called battery that has a bunch of variables that are standard for each battery (cell voltage, charge ic, charging current etc etc) I then decided it would be good to make individual classes for each of my units that extends Battery.
Now my design of the classes I think is spot on (could be wrong as I am not good at abstraction and polymorphism). I have a panel that in the end would display the information that I get from the BatteryInformation class. something like Battery1Cell1Label.Text = batteryInfo.GetCell1(1); Battery2Cell1Label = batteryInfo.GetCell1(2).
So in my base class I guess I need a GetValue(byte command) (since it is a Embedded controller command to get each different types of information.) Maybe i should stop talking and just post my code of what i have and tell you the error that I have.
battery.cs
public abstract class Battery<T> //not sure that the <T> is right
{
public string Information { get; private set; }
public float Cell1 { get; private set; }
public float Cell2 { get; private set; }
public float Cell3 { get; private set; }
public float Cell4 { get; private set; }
public int FCC { get; private set; }
public bool ChargeIC { get; private set; }
public int StartCharge { get; private set; }
public int CurrentCharge { get; private set; }
public bool Exists { get; private set; }
protected internal void GetValue(byte command)
{
//Use Embedded controller to get said value
//ECPort.ReadEC(command);
//Testing Purposeses
Console.WriteLine(command);
}
}
Battery8800.cs
class Battery8800 : Battery<Battery8800>
{
public Battery8800() : base()
{
}
public void GetValue(BatteryCommands command)
{
base.GetValue((byte)command);
}
public enum BatteryCommands
{
Battery1VoltageHigh = 0x0402,
Battery1VoltageLow = 0x0403,
Batt1ChargeCurrentHigh = 0x0404,
Batt1ChargeCurrentLow = 0x0405,
Battery1MaxError = 0x0407,
Battery1RSOC = 0x0409,
Battery1FCCHigh = 0x040E,
Battery1FCCLow = 0x040F,
Battery1DCHigh = 0x0412,
Battery1DCLow = 0x0413,
Battery1Cell1High = 0x0418,
Battery1Cell1Low = 0x0419,
Battery1Cell2High = 0x041A,
Battery1Cell2Low = 0x041B,
Battery1Cell3High = 0x041C,
Battery1Cell3Low = 0x041D,
Battery1Cell4High = 0x041E,
Battery1Cell4Low = 0x041F,
PowerSource1 = 0x0420,
//many more commands for battery 2 etc etc
}
}
BatteryInformation.cs
class BatteryInformation
{
public Battery battery1; //error says it needs 1 type of argument
public Battery battery2; //error says it needs 1 type of argument
public BatteryInformation()
{
switch (UnitModel.GetModelEnum())
{
case UnitModel.DLIModel.DLI8300M:
battery1 = new Battery8300();
battery2 = new Battery8300();
break;
case UnitModel.DLIModel.DLI8400:
battery1 = new Battery8400();
battery2 = new Battery8400();
break;
case UnitModel.DLIModel.DLI8500:
battery1 = new Battery8500();
break;
case UnitModel.DLIModel.DLI8500P:
battery1 = new Battery8500P();
break;
case UnitModel.DLIModel.DLI8800:
battery1 = new Battery8800();
break;
case UnitModel.DLIModel.DLI9200:
battery1 = new Battery9200();
break;
default:
break;
}
//for testing purposes
battery1 = new Battery8800();
battery1.DoThis(Battery8800.BatteryCommands.Batt1ChargeCurrentHigh);
}
}
YEAH FOR DRAFT SAVING!!! the power just went out, and I didn’t loose but 1 sentence!
so while my computer was turning back on I was thinking it might be better to do something like this in my battery panel class.
//in my timer_tick event
BatteryInformation.UpdateBatteries();
battery1Cell1Label.Text = BatteryInformation.Battery1.Cell1.ToString();
//etc etc
but i still need to get this working but am having a hard time figuring out how to do abstraction. Thank you for your time.
EDIT
I think i’m going about this the wrong way.
class Battery1_8400 : Battery
{
public override bool Update()
{
//TODO finish
Exists = GetValue((ushort)Commands.PowerSource) != 0xFF;
if (Exists)
{
Cell1 = GetValue((ushort)Commands.Cell1Low, (ushort)Commands.Cell1High) / 1000.0f;
Cell2 = GetValue((ushort)Commands.Cell2Low, (ushort)Commands.Cell2High) / 1000.0f;
Cell3 = GetValue((ushort)Commands.Cell3Low, (ushort)Commands.Cell3High) / 1000.0f;
FCC = GetValue((ushort)Commands.FCCLow, (ushort)Commands.FCCHigh);
Voltage = GetValue((ushort)Commands.VoltageLow, (ushort)Commands.VoltageHigh);
return true;
}
else
{
return false;
}
}
private enum Commands
{
PowerSource = 0x0480,
Charge = 0x0432,
RSOC = 0x0734,
DCLow = 0x0402,
DCHigh = 0x0403,
FCCLow = 0x0404,
FCCHigh = 0x0405,
MaxError = 0x0730,
Cell1Low = 0x0778,
Cell1High = 0x0779,
Cell2Low = 0x077C,
Cell2High = 0x077D,
Cell3Low = 0x0780,
Cell3High = 0x0781,
VoltageLow = 0x0438,
VoltageHigh = 0x0439,
ChargeCurrentLow = 0x0728,
ChargeCurrentHigh = 0x0729,
ChargeIC = 0x1A03,
}
}
I have 9 files that are ALL identical in terms of how the Update command works the difference is in the enum. The commands are slightly different per class. look at batter2_8400.cs ‘s enum
private enum Commands
{
PowerSource = 0x0480,
Charge = 0x04C2,
RSOC = 0x0834,
DCLow = 0x0492,
DCHigh = 0x0493,
FCCLow = 0x0494,
FCCHigh = 0x0495,
MaxError = 0x0830,
Cell1Low = 0x0878,
Cell1High = 0x0879,
Cell2Low = 0x087C,
Cell2High = 0x087D,
Cell3Low = 0x0880,
Cell3High = 0x0881,
VoltageLow = 0x04C8,
VoltageHigh = 0x04C9,
ChargeCurrentLow = 0x0828,
ChargeCurrentHigh = 0x0829,
ChargeIC = 0x1A04,
}
the update command is identical in that one as well as the other 7 files. Seems kinda bad design to me, but i’m stumped as to how I should do this. By the way this is what my classes look like after the one answer I was given and the few comments that was received.
In the end I think i figured out what I should do. It looks clean to me and seems to make sense. Maybe you can critique it?
then on my sub classes that inherit it an example would be this
now all i have to do is edit the one file battery.cs if i need to make a change to it.