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Home/ Questions/Q 5946243
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T16:47:43+00:00 2026-05-22T16:47:43+00:00

I have a few UIImage objects which I want to compose into a single

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I have a few UIImage objects which I want to compose into a single UIImage and then save it to disk. I’m not displaying this on the screen so it doesn’t make sense to do it in -drawRect.

Is there a way of creating a context similar like in -drawRect: and then just draw the UIImage objects in there using something like CGContextDrawImage(context, imgRect, img.CGImage); ?

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  1. Editorial Team
    Editorial Team
    2026-05-22T16:47:44+00:00Added an answer on May 22, 2026 at 4:47 pm

    I believe you want to use a CGContextRef to draw all the images in at the desired place and then get the resulting image. The code will look something like this:

    CGContextRef context = CGBitmapContextCreate(nil, desired_width, desired_height, bitsPerComponent, bytesPerRow, CGColorSpaceCreateDeviceRGB(), CGImageGetBitmapInfo(image));
    //This code is to ilustrate what you have to do:
    for(image in your Images) {
    
        CGContextDrawImage(context, CGRectMake(currentImage.frame.origin.x, currentImage.frame.origin.y, CGImageGetWidth(currentImage), CGImageGetHeight(currentImage), currentImage);
    }
    
    CGImageRef mergeResult  = CGBitmapContextCreateImage(context);
    
    mergedImage = [[UIImage alloc] initWithCGImage:mergeResult];
    CGContextRelease(context);
    CGImageRelease(mergeResult);
    
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